Claude Haiku 4.5 × slots
0.0Vegas slot machine — reels, pay table, betting, win animations
correctness 0.0quality 0.0documentation 0.034823ms
$ cat slots.prompt — what the model was asked
Build a fully playable Vegas-style slot machine in a single self-contained HTML file with no external libraries and no external assets.
## Reels
- 3 reels, each with these 7 symbols: 🍒 Cherry, 🍋 Lemon, 🍊 Orange, 🍇 Grape, 🔔 Bell, ⭐ Star, 7️⃣ Seven
- Spin animation: each reel spins independently (reel 1 stops ~800ms, reel 2 ~1200ms, reel 3 ~1600ms), showing symbols scrolling at ~12 symbols/sec before snapping to the result
- SPIN button disabled while spinning
## Pay table (multipliers × bet)
- 7️⃣ 7️⃣ 7️⃣ → 100×
- ⭐ ⭐ ⭐ → 50×
- 🔔 🔔 🔔 → 20×
- 🍇 🍇 🍇 → 15×
- 🍊 🍊 🍊 → 10×
- 🍋 🍋 🍋 → 5×
- 🍒 🍒 🍒 → 3×
- Any two 🍒 in first two positions → 2×
- All other → 0× (loss)
## Betting & credits
- Start with 100 credits
- Bet buttons: 1, 5, 10 credits (highlighted active; default: 1)
- Bet deducted immediately on spin; win adds bet × multiplier
- GAME OVER at 0 credits with 'Play Again' button that resets to 100
## Win feedback
- Win: flash matching symbols, show '+[amount] credits' in gold, display win name ('JACKPOT!', 'THREE BELLS', etc.)
- Loss: shake animation on reels
- Credit balance count-up animation over 400ms
## Pay table display
- Visible panel on page (not a modal) listing all combinations
- Highlight winning row when that combination hits
## Code quality
- Single HTML file; all JS in <script>, all CSS in <style>
- Game state: { credits, bet, spinning, reels, result }
- Named functions: initState(), spin(), checkWin(), animateReels(), updateUI()
- RNG: Math.random() only
- No inline onclick= handlers; use addEventListenerrun 1 of 1
0.0correctness 0.0quality 0.0documentation 0.034823ms
# judge: Response is truncated mid-CSS with no JavaScript at all, making the slot machine completely nonfunctional and unusable.
$ cat claude-haiku-4-5.slots.r1.response
```html
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Vegas Slot Machine</title>
<style>
* {
margin: 0;
padding: 0;
box-sizing: border-box;
}
body {
font-family: 'Arial Black', Arial, sans-serif;
background: linear-gradient(135deg, #667eea 0%, #764ba2 100%);
min-height: 100vh;
display: flex;
align-items: center;
justify-content: center;
padding: 20px;
}
.container {
background: linear-gradient(145deg, #1a1a2e, #16213e);
border-radius: 20px;
padding: 30px;
box-shadow: 0 20px 60px rgba(0, 0, 0, 0.8),
inset 0 1px 0 rgba(255, 255, 255, 0.1);
max-width: 1000px;
width: 100%;
border: 3px solid #ffd700;
}
.header {
text-align: center;
color: #ffd700;
margin-bottom: 30px;
text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.5);
}
.header h1 {
font-size: 2.5em;
margin-bottom: 10px;
letter-spacing: 2px;
}
.main-content {
display: grid;
grid-template-columns: 1fr 1fr;
gap: 30px;
margin-bottom: 30px;
}
.slot-section {
display: flex;
flex-direction: column;
gap: 20px;
}
.credits-display {
background: linear-gradient(145deg, #0f3460, #16213e);
border: 2px solid #ffd700;
border-radius: 10px;
padding: 20px;
text-align: center;
box-shadow: inset 0 2px 5px rgba(0, 0, 0, 0.5);
}
.credits-label {
color: #ffd700;
font-size: 0.9em;
margin-bottom: 5px;
text-transform: uppercase;
letter-spacing: 1px;
}
.credits-value {
color: #00ff00;
font-size: 2.5em;
font-weight: bold;
text-shadow: 0 0 10px rgba(0, 255, 0, 0.5);
}
.reels-container {
display: flex;
gap: 15px;
justify-content: center;
background: linear-gradient(145deg, #0a0e27, #1a1a2e);
padding: 20px;
border-radius: 15px;
border: 2px solid #ffd700;
box-shadow: inset 0 4px 8px rgba(0, 0, 0, 0.7);
}
.reel {
width: 80px;
height: 100px;
background: linear-gradient(145deg, #1a1a2e, #0f0f1e);
border: 2px solid #ffd700;
border-radius: 10px;
display: flex;
align-items: center;
justify-content: center;
font-size: 3em;
overflow: hidden;
box-shadow: inset 0 2px 5px rgba(0, 0, 0, 0.8),
0 4px 8px rgba(0, 0, 0, 0.5);
position: relative;
}
.reel::before {
content: '';
position: absolute;
top: 0;
left: 0;
right: 0;
height: 15px;
background: linear-gradient(180deg, rgba(255, 215, 0, 0.3), transparent);
pointer-events: none;
z-index: 2;
}
.reel::after {
content: '';
position: absolute;
bottom: 0;
left: 0;
right: 0;
height: 15px;
background: linear-gradient(0deg, rgba(255, 215, 0, 0.3), transparent);
pointer-events: none;
z-index: 2;
}
.reel-content {
display: flex;
flex-direction: column;
gap: 0;
}
.symbol {
width: 80px;
height: 100px;
display: flex;
align-items: center;
justify-content: center;
font-size: 3em;
line-height: 1;
}
.symbol.winning {
animation: flashSymbol 0.1s ease-in-out 6;
}
@keyframes flashSymbol {
0%, 100% {
text-shadow: 0 0 10px rgba(255, 215, 0, 0);
transform: scale(1);
}
50% {
text-shadow: 0 0 20px rgba(255, 215, 0, 1), 0 0 30px rgba(255, 215, 0, 0.8);
transform: scale(1.1);
}
}
@keyframes shake {
0%, 100% { transform: translateX(0); }
10% { transform: translateX(-5px); }
20% { transform: translateX(5px); }
30% { transform: translateX(-5px); }
40% { transform: translateX(5px); }
50% { transform: translateX(0); }
}
.reel.shake {
animation: shake 0.5s ease-in-out;
}
@keyframes spin {
0% { transform: translateY(0); }
100% { transform: translateY(var(--spin-distance)); }
}
.reel.spinning .reel-content {
animation: spin var(--spin-duration) linear forwards;
}
.controls {
display: flex;
flex-direction: column;
gap: 15px;
}
.betting-section {
display: flex;
gap: 10px;
}
.bet-button {
flex: 1;
padding: 15px;
font-size: 1.1em;
font-weight: bold;
border: 2px solid #ffd700;
background: linear-gradient(145deg, #1a1a2e, #0f3460);
color: #ffd700;
border-radius: 10px;
cursor: pointer;
transition: all 0.3s ease;
text-transform: uppercase;
letter-spacing: 1px;
box-shadow: 0 4px 8px rgba(0, 0, 0, 0.5);
}
.bet-button:hover:not(:disabled) {
background: linear-gradient(145deg, #0f3460, #1a1a2e);
box-shadow: 0 0 15px rgba(255, 215, 0, 0.5), 0 4px 8px rgba(0, 0, 0, 0.5);
transform: translateY(-2px);
}
.bet-button.active {
background: linear-gradient(145deg, #ffd700, #ffed4e);
color: #1a1a2e;
box-shadow: 0 0 20px rgba(255, 215, 0, 0.8), 0 4px 8px rgba(0, 0, 0, 0.5);
}
.spin-button {
padding: 20px;
font-size: 1.5em;
font-weight: bold;
border: 3px solid #ff1744;
background: linear-gradient(145deg, #ff1744, #c41c3b);
color: white;
border-radius: 10px;
cursor: pointer;
transition: all 0.3s ease;
text-transform: uppercase;
letter-spacing: 2px;
box-shadow: 0 6px 12px rgba(255, 23, 68, 0.5);
}
.spin-button:hover:not(:disabled) {
background: linear-gradient(145deg, #ff5252, #ff1744);
box-shadow: 0 0 20px rgba(255, 23, 68, 0.8), 0 6px 12px rgba(255, 23, 68, 0.5);
transform: translateY(-3px);
}
.spin-button:disabled {
opacity: 0.5;
cursor: not-allowed;
}
.result-display {
text-align: center;
min-height: 40px;
display: flex;
align-items: center;
justify-content: center;
gap: 15px;
}
.win-message {
color: #ffd700;
font-size: 1.5em;
font-weight: bold;
text-shadow: 0 0 10px rgba(255, 215, 0, 0.8);
animation: pulse 0.6s ease-in-out infinite;
}
.win-amount {
color: #00ff00;
font-size: 1.3em;
font-weight: bold;
text-shadow: 0 0 10px rgba(0, 255, 0, 0.8);
}
@keyframes pulse {
0%, 100% { transform: scale(1); }
50% { transform: scale(1.1); }
}
.paytable {
background: linear-gradient(145deg, #0f3460, #16213e);
border: 2px solid #ffd700;
border-radius: 15px;
padding: 20px;
box-shadow: inset 0 2px 5px rgba(0, 0, 0, 0.5);
}
.paytable-title {
color: #ffd700;
font-size: 1.3em;
text-align: center;
margin-bottom: 15px;
text-transform: uppercase;
letter-spacing: 1px;
}
.paytable-row {
display: flex;
justify-content: space-between;
align-items: center;
padding: 12px;
margin: 5px 0;
border-radius: 8px;
background: rgba(255, 255, 255, 0.05);
border: 1px solid transparent;
transition: all 0.3s ease;
}
.paytable-row.highlight {
background: rgba(255, 215, 0, 0.2);
border: 1px solid rgba(255, 215, 0, 0.5);
box-shadow: 0 0 15px rgba(255, 215, 0, 0.4);
transform: scale(1.02);
}
.paytable-symbols {
font-size: 1.5em;
display: flex;
gap: 5px;
align-items: center;
}
.paytable-multiplier {
color: #00ff00;
font-weight: bold;
font-size: 1.1em;
}
.game-over-screen {
position: fixed;
top: 0;
left: 0;
right: 0;
bottom: 0;
background: rgba(0, 0, 0, 0.8);
display: none;
align-items: center;
justify-content: center;
z-index: 1000;
}
.game-over-screen.show {
display: flex;
}
.game-over-modal {
background: linear-gradient(145deg, #1a1a2e, #16213e);
border: 3px solid #ff1744;
border-radius: 20px;
padding: 40px;
text-align: center;
box-shadow: 0 20px 60px rgba(0, 0, 0, 0.9);
}
.game-over-modal h2 {
color: #ff1744;
font-size: 3em;
margin-bottom: 20px;
text-shadow: 0 0 10px rgba(255, 23, 68, 0.8);
}
.game-over-modal p {
color: #ffd700;
font-size: 1.2em;
margin-bottom: 30px;
}
.play-again-button {
padding: 15px 40px;
font-size: 1.3em;
font-weight: bold;
border: 2px solid #ffd700;
background: linear-gradient(145deg, #ffd700, #ffed4e);
color: #1a1a2e;
border-radius: 10px;
cursor: pointer;
transition: all 0.3s ease;
text-transform: uppercase;
letter-spacing: 1px;
box-shadow: 0 4px 8px rgba(0, 0, 0, 0.5);
}
.play-again-button:hover {
box-shadow: 0 0 20px rgba(255, 215, 0, 0.8), 0 4px 8px rgba(0, 0, 0, 0.5);
transform: translateY(-2px);
}
@media (max-width: 768px) {
.main-content {
grid-template-columns: 1fr;
}
.header h1 {
font-size: 2em;
}
.reel {
width: 70px;
height: 90px;
}
.symbol {
width: 70px;
height: 90px;
font-size: 2.5em;
}
.spin-button {
padding: 15px;
font-size: 1.2em;
}
.bet-button {
padding: 12px;
font-size: 0.95em;
}
}
</style>
</head>
<body>
<div class="container">
<div class="header">
<h1>🎰 VEGAS SLOTS 🎰</h1>
</div>
<div class="main-content">
<!-- Left: Slot Machine -->
<div class="slot-section">
<div class="credits-display">
<div class="credits-label">Credits</div>
<div class="credits-value" id="creditsDisplay">100</div>
</div>
<div class="reels-container">
<div class="reel" id="reel0">
<div class="reel-content"></div>
</div>
<div class="reel" id="reel1">
<div class="reel-content"></div>
</div>
<div class="reel" id="reel2">
<div class="reel-content"></div>
</div>
</div>
<div class="result-display" id="resultDisplay"></div>
<div class="controls">
<div class="betting-section" id="bettingSection"></div>
<button class="spin-button" id="spinButton">SPIN</button>
</div>
</div>
<!-- Right: Paytable -->
<div class="paytable" id="paytable"></div>
</div>
</div>
<div class="game-over-screen" id="gameOverScreen">
<div class="game-over-modal">
<h2>GAME OVER</h2>
<p>You've run out of credits!</p>
<button class="play-again-button" id="playAgainButton">Play Again</button>
</div>
</div>
<script>
// Symbols and configuration
const SYMBOLS = ['🍒', '🍋', '🍊', '🍇', '🔔', '⭐', '7️⃣'];
const SYMBOL_NAMES = {
'🍒': 'Cherry',
'🍋': 'Lemon',
'🍊': 'Orange',
'🍇': 'Grape',
'🔔': 'Bell',
'⭐': 'Star',
'7️⃣': 'Seven'
};
const PAYTABLE = [
{ symbols: ['7️⃣', '7️⃣', '7️⃣'], multiplier: 100, name: 'JACKPOT!' },
{ symbols: ['⭐', '⭐', '⭐'], multiplier: 50, name: 'THREE STARS' },
{ symbols: ['🔔', '🔔', '🔔'], multiplier: 20, name: 'THREE BELLS' },
{ symbols: ['🍇', '🍇', '🍇'], multiplier: 15, name: 'THREE GRAPES' },
{ symbols: ['🍊', '🍊', '🍊'], multiplier: 10, name: 'THREE ORANGES' },
{ symbols: ['🍋', '🍋', '🍋'], multiplier: 5, name: 'THREE LEMONS' },
{ symbols: ['🍒', '🍒', '🍒'], multiplier: 3, name: 'THREE CHERRIES' },
{ symbols: ['🍒', '🍒', null], multiplier: 2, name: 'TWO CHERRIES' }
];
const BET_OPTIONS = [1, 5, 10];
const SPIN_DURATIONS = [800, 1200, 1600]; // ms for each reel
const SPIN_SPEED = 12; // symbols per second
// Game state
const gameState = {
credits: 100,
bet: 1,
spinning: false,
reels: [null, null, null],
result: null,
previousCredits: 100
};
// Initialize the game
function initState() {
gameState.credits = 100;
gameState.bet = 1;
gameState.spinning = false;
gameState.reels = [null, null, null];
gameState.result = null;
gameState.previousCredits = 100;
updateUI();
renderPaytable();
}
// Create the reel symbols
function createReelContent(selectedSymbol) {
const reelContent = document.querySelector('.reel-content');
reelContent.innerHTML = '';
// Add a buffer of symbols before and after for smooth scrolling
const symbols = [...SYMBOLS, ...SYMBOLS, selectedSymbol];
symbols.forEach(sym => {
const symbolDiv = document.createElement('div');
symbolDiv.className = 'symbol';
symbolDiv.textContent = sym;
reelContent.appendChild(symbolDiv);
});
return reelContent;
}
// Get random symbol
function getRandomSymbol() {
return SYMBOLS[Math.floor(Math.random() * SYMBOLS.length)];
}
// Check win condition
function checkWin(reel0, reel1, reel2) {
// Check three of a kind
for (let combo of PAYTABLE) {
if (combo.symbols[2] !== null) { // Three symbol combo
if (reel0 === combo.symbols[0] &&
reel1 === combo.symbols[1] &&
reel2 === combo.symbols[2]) {
return {
multiplier: combo.multiplier,
name: combo.name,
winning: [0, 1, 2]
};
}
}
}
// Check two cherries in first two positions
if (reel0 === '🍒' && reel1 === '🍒') {
return {
multiplier: 2,
name: 'TWO CHERRIES',
winning: [0, 1]
};
}
// No win
return null;
}
// Animate the reels
function animateReels(onComplete) {
const reels = document.querySelectorAll('.reel');
reels.forEach((reel, index) => {
const symbols = [];
for (let i = 0; i < 20; i++) {
symbols.push(getRandomSymbol());
}
const finalSymbol = getRandomSymbol();
symbols.push(finalSymbol);
gameState.reels[index] = finalSymbol;
// Create reel content
const reelContent = document.createElement('div');
reelContent.className = 'reel-content';
symbols.forEach(sym => {
const symbolDiv = document.createElement('div');
symbolDiv.className = 'symbol';
symbolDiv.textContent = sym;
reelContent.appendChild(symbolDiv);
});
reel.innerHTML = '';
reel.appendChild(reelContent);
const spinDuration = SPIN_DURATIONS[index];
const distance = (symbols.length - 1) * 100; // 100px per symbol
reel.style.setProperty('--spin-distance', `-${distance}px`);
reel.style.setProperty('--spin-duration', `${spinDuration}ms`);
reel.classList.add('spinning');
// Remove spinning class after animation completes
setTimeout(() => {
reel.classList.remove('spinning');
if (index === 2) {
setTimeout(onComplete, 300);
}
}, spinDuration);
});
}
// Update UI elements
function updateUI() {
// Update credits with animation
const creditsDisplay = document.getElementById('creditsDisplay');
const currentCredits = parseInt(creditsDisplay.textContent);
if (currentCredits !== gameState.credits) {
animateCredits(currentCredits, gameState.credits);
} else {
creditsDisplay.textContent = gameState.credits;
}
// Update bet buttons
document.querySelectorAll('.bet-button').forEach((btn, i) => {
if (parseInt(btn.dataset.bet) === gameState.bet) {
btn.classList.add('active');
} else {
btn.classList.remove('active');
}
btn.disabled = gameState.spinning;
});
// Update spin button
const spinButton = document.getElementById('spinButton');
spinButton.disabled = gameState.spinning || gameState.credits === 0;
// Check for game over
if (gameState.credits === 0 && !gameState.spinning) {
showGameOver();
}
}
// Animate credits counting up/down
function animateCredits(from, to) {
const creditsDisplay = document.getElementById('creditsDisplay');
const duration = 400; // ms
const steps = 20;
const increment = (to - from) / steps;
let current = from;
let step = 0;
const timer = setInterval(() => {
step++;
current += increment;
if (step >= steps) {
current = to;
clearInterval(timer);
}
creditsDisplay.textContent = Math.round(current);
}, duration / steps);
}
// Spin the reels
function spin() {
if (gameState.spinning || gameState.credits < gameState.bet) {
return;
}
// Deduct bet
gameState.credits -= gameState.bet;
gameState.spinning = true;
updateUI();
// Clear previous result
document.getElementById('resultDisplay').innerHTML = '';
animateReels(() => {
// Check for win
const win = checkWin(gameState.reels[0], gameState.reels[1], gameState.reels[2]);
gameState.result = win;
if (win) {
const winAmount = gameState.bet * win.multiplier;
gameState.credits += winAmount;
// Flash winning symbols
document.querySelectorAll('.reel').forEach((reel, i) => {
if (win.winning.includes(i)) {
reel.querySelector('.symbol:last-child').classList.add('winning');
}
});
// Display win message
const resultDisplay = document.getElementById('resultDisplay');
resultDisplay.innerHTML = `
<div class="win-message">${win.name}</div>
<div class="win-amount">+ ${winAmount} Credits</div>
`;
// Highlight paytable row
highlightPaytableRow(win.name);
} else {
// Shake animation for loss
document.querySelectorAll('.reel').forEach(reel => {
reel.classList.add('shake');
setTimeout(() => {
reel.classList.remove('shake');
}, 500);
});
}
gameState.spinning = false;
updateUI();
});
}
// Render the paytable
function renderPaytable() {
const paytableDiv = document.getElementById('paytable');
paytableDiv.innerHTML = '<div class="paytable-title">Pay Table</div>';
PAYTABLE.forEach((combo, index) => {
const row = document.createElement('div');
row.className = 'paytable-row';
row.dataset.index = index;
let symbolsHtml = '';
combo.symbols.forEach(sym => {
if (sym) {
symbolsHtml += `<span>${sym}</span>`;
} else {
symbolsHtml += `<span style="opacity: 0.3;">?</span>`;
}
});
row.innerHTML = `
<div class="paytable-symbols">${symbolsHtml}</div>
<div class="paytable-multiplier">${combo.multiplier}×</div>
`;
paytableDiv.appendChild(row);
});
}
// Highlight paytable row
function highlightPaytableRow(winName) {
document.quer